Diablo III Dead But Not Buried
Diablo III was arguably the most highly anticipated game this decade, and although the sales figures support the hype, the general opinion of players does not. Firstly Blizzard experienced some strange issues during the beta period, such as the patcher breaking peoples internet and then there was the account security problems that saw thousands of innocent gamers lose access to their Battlenet accounts. The latest issue to plague the Blizzard team is an item duplication exploit that has appeared on Korean servers. Originally reported on Eurogamer, this latest exploit has destroyed the possibility of the release of the real-money auction house, at least until the problem has been fixed, and has also resulted in the Diablo 3 Korean servers being closed until the issue is resolved.
The Real Money Auction House was expected to launch sometime this month, after already experiencing a number of delays that prevented the system being featured at launch. It was only a few days ago that Blizzard increased account security by forcing players to attach an Authenticator in order to use the new auction house system, but that hasn’t proven to be enough to prevent players from abusing exploits in-game.
The consistent appearance of new issues and bugs has driven players morale to an all time low with many returning to Diablo II to get their kicks. There’s a variety of other issues that players are complaining about, such as the slightly broken gear progression system and the over-powered drop rate from a number of bosses within the game.
It’s not all bad news though as Blizzard recently released the patch notes for the upcoming 1.03 update. Thousands are hoping it will address many of the problems that have plagued the game so far but industry critics don’t expect Diablo III to be running at full strength for at least another 1-2 updates.
Below are some of the features included in the upcoming patch
Bridging the item gap so that players don’t feel compelled to use the Auction House to find the best gear and equipment. This is accomplished by increasing the drop rates.
A continued look at Legendary items.
Nephalem Difference: Players will no longer be guaranteed multiple rares from bosses conquered. It can stil happen but not necessarily a guarantee.
Making solo and group play as close to the same as possible.
Making Inferno Mode with a more reasonable difficulty curve.
Continued evaluation of death mechanics.
The effect of attack speed
Lowering the cost of gem creation with your blacksmith and jeweler.
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