Diablo III Has Class … Something New
Blizzard is trying very hard to impress fans with the three new classes introduced into Diablo III, and it is here that the game will succeed or flop. Re-hashing old classes is fine, but when only 60% of your games prime focus – the playable classes- is new material, it’s…scary. As an aside, that percentage is debatable at best. Looking at you necromanc…Sorry, witch doctor.
As is, here we go.
This is a brand new character introduced to the game and has nothing to do with any class that game before it. Ahem. Not a bit. Anyways, the Doctor throws jar like objects that explode, but the main attraction of him is his ability to summon monsters.
The Doc’s main summon is a cluster of spiders that will go and do spidery things to your opponents, and through the games rune system these can be augmented to have different abilities. The rune in the beta gave these spiders the ability to jump, and was fun to watch as hey bounced around attacking foes.
These have nothing on the class when it gains access to flaming bats though. Easily the best aoe attack in the beta, these bats are clear a flaming path with ease.
On the opposite side of the spiritual spectrum we have the…
I didn’t personally play with the monk as two of people I was partying with insisted to. I did get to witness the class do absurd amount of aoe damage towards the end, happily dashing into and wiping out crowds.
The one notable thing I saw about the monk – other than the damage- was that the monks forward dash functions similar to the Mage’s old blink, and has the added bonus of being able to dash through locked doors. Who needs keys when you can go through the door? And it’s always fun to leave teammates swearing at you as you get the chest they can see through a door they cant open yet.
Now. The class I played almost the entire beta with. This class has a pretty simple explanation: Do you like shooting things? Do you like to not only shoot monsters, but to shoot all of them at once? Then the Demon Hunter is right for you!
While all the class showcases focus on the lore and the traps the hunter can lay, they all leave out the most important thing the class offers: Rapid. Fire. Arrows. This class devolved into me running in circles to gather foes and then laying waste to them with a stream of flaming arrows that made me feel like a loot-loving Gatling-Gun. Even if you don’t plan to max the class, at least get to flame-rune augmented rapid fire and play with it.