Halo 4 E3 2012 Video premiere campaign demo raises eyebrows … as to “newness” & Gameplay shots
As the norm for E3, the Microsoft press conference opens with yet another blockbuster franchise, though unlike the previous years Call of Duty titles- we open 2012 with the premiere campaign demo for Halo 4.
There were many complaints and grousing that the series seem “stale,” “weak,” “grasping,” or just “played out.” I have donated 100′s of hours to it, literally, and was hoping it would blow the socks off the rest as it explores new mythos and angles for the franchise.
This pic from Redditer Xuuhe kind of explains some impressions:
After reading reports like this on Push-Start.co.uk, I am hoping initial reactions are wrong and maybe it lost something in the editing:
“The beginning of the video seemed great, it looked good, the way the UNSC infinity entered the planet and proceeded to crash land, then the skirmish with the small group of covenant as Cortana relayed information through the new picture in picture display. Then we met the forerunner AIs. Suddenly the game goes from being an evolution in the Halo franchise to being a game that involves weapons that rearrange themselves, fighting robots with alternate visor modes. The new weapons don’t seem to gel with the rest of the franchise technology. Even the previous forerunner tech we’ve seen has been big bulky solid pieces that shoot lasers, rather than moving precision engineering that disintegrate with a single shot.
Then there’s the new enemies, with there attacks reminiscent of set piece QTEs that grab you before you have to fight them off. It all seems to serve to either break up and slow down the gameplay (looking through a visor filter to see the enemy, having to wrestle the AI off you etc) or the weapons seem like they’re out of a entirely altogether more fantastical franchise. There’s no real ground for the technology to stand on like previous entries.”
Halo 4 E3 Gameplay by OpTicNiko
Halo 4 MP / Spartan Ops / Campaign 120 Sec B-Roll by housewoodrow