Player base: Medium
Graphics: Low Quality
Type: MMORPG
EXP Rate: Medium
PvP: Open World
File size: 2,830 MB
Luvinia Online
Luvinia Online is a top-down MMORPG. In this game the players represent members of nations divided in two alliances, the Empire and the Federals. The player should defeat their enemies through one of the fifteen plus classes, going from Warlock, Berserker, right down toArtist!
Minimum Requirements: OS: Windows XP / Vista / Windows 7, CPU: Intel Pentium 4 2.0 GHz, RAM: 1 GB, HDD: 2 GB Free and Graphics Card: ATI Radeon 9500 or better, nVidia 5200
Recommended Specification: OS: Windows Vista / 7, CPU: Intel Core2 2.4 GHz or more, RAM: 2 GB or more, HDD: 3 GB Free and Graphics Card: Geforce 6800 GT or better
Luvinia Online Overview:
Luvinia Online is Shanda Games’ new North American release. Luvinia Online is based on a politically conflicted world where two alliances clash for power all over the globe. The game is familiar to other games such as Last Dynasty, and that’s because it shares many mechanics and features with other free to play MMORPG games. Luvinia doesn’t really bring anything new to the table, and this is most likely why it might not be liked by everyone; other games out there also have practically the same game play, but with a different coat of paint.
Story Of The Game: In this game the players get to pick a nation, your sex, appearance, voice and an astrological sign. With regards to the nations nothing changes aesthetically; each nation looks identical, and this goes both for the players and in-game environments. In this game customization is absolutely minimal with a handful of faces, hair styles and colors to pick from, before throwing the players into a starting area that looks like everyone else’s, no matter your faction.
There are however quite a few voices to pick from, which is a rare addition in a MMO, and reminds of traditional top-down RPGs such as Baldur’s Gate. There isn’t much to chew on in character creation, and you’re quickly sent on your way to the starting zone. The nations act a bit as buffer to prevent too many players from being in the same starting zone. Like instances, they’re absolutely identical, and the only reason to pick one or the other is fluff, or to be in the same areas as a friend.

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