What’s The Bloody Point? In P2P MMO’s After Guild Wars 2
What’s The Bloody Point is Blaine Smiths bi-weekly rant article where he moans about various aspects of the gaming industry. This weeks What’s The Bloody Point is a bit of a preemptive moan as there hasn’t been any subscription based MMORPG titles since the release of Guild Wars 2, but it’s inevitable that it’s going to happen at one point or another.
If you’ve had much chance to play Guild Wars 2, you’ll probably understand what I’m talking about. Not only is it one of the most highly respected MMO games of the last decade, it’s also filled with content that will keep players occupied for months on end. ArenaNet just flat out deleted half the issues that plague the majority of other pay to play titles, and does it all without making us spend a dime after purchase price.
Currently selling for $60, Guild Wars 2 offers more than bang for your buck. There’s almost unlimited replay ability thanks to the branching story-lines and deep character customization, and the social aspect of Guild Wars 2 simply blows competitors out of the water. No need to bicker and fight over crafting nodes, no need to set your character up crafting while you AFK for 20 minutes, and no need to compete with other players over rare monster and boss spawns.
So bottom line, What’s The Bloody Point? In P2P MMO’s After Guild Wars 2? There isn’t any. I simply cannot see an MMO game competing with Guild Wars 2 over the next couple of years. The game has conquered so many common gripes players had with regular MMO titles, and replaces them all with highly intuitive features and mechanics. If you’ve not had chance to play Guild Wars 2 yet, head over to our feature summary page for a taste of what the game offers.
So what’s your opinion. Can the pay to play market survive after Guild Wars 2 or is it the last nail in the coffin for the pay to play industry?