With Diablo III, Blizzard has decided to grant that which cannot be granted in real-life – Equality
A little discrimination is not a bad thing…in some forums. Discriminating choices by players, anyone?
Okay I won’t lie. I will be buying Diablo 3, just like everyone else. But I can be honest by admitting it seems redundant to me that the best I can strive for is…wait for it, is to be just like everyone else.
Blizzard has decided to grant that which cannot be granted in real-life; everyone will be made equal! But to uphold the real-life touch- whoever gathers the most toys- WINS!
Part of gaming has always been the succinct thoughtfulness and ultimately a SKILL that goes into custom creation to make your character unique, in my opinion, and the right choices can mean an innate set of abilities that puts you ahead of the pack.
In Diablo 2 this was part of the appeal and the success of your choices in your playability, and replayability of characters with different sets of options for a tweaked customization of your character depending on mood, flavor, or preference. The current Diablo 3 has made a levelization of the playing field and the only thing unique may be items found.
In Diablo III basics on Diablowiki.net it gives the impression -unless I am reading it wrong- that when two, or twenty players, have a maxxed out character such as the Barbarian, Witch Doctor, or Monk; the result will be cookie cutter to one another in stat build and access will be the same for runes and skills. All classes gain the same stats per level in D3. You would just do Blizzard approved challenges, not player or artificial challenges such as before with Diablo II.
To be fair – I know in reality Blizzard is trying to attract more FPS players or a more diverse genre of players i.e. casual gamers; as not everyone has endless hours to build characters and experiment if a bad choice was made at the beginning. But in many ways this may lead to quick boredom with established players from the many forum posts about the game now being “broken.”
Maybe I wanted to create the story of a lyrical Barbarian who loves stat-heavy ranged combat? He may be shy one-on-one with performance anxiety. Or how about a blood thirsty Demon Hunter to lay down her bow and arrow (no Katniss clones for ME, NosireeBob!) with her heart set on melee’ to work out some “Daddy Issues.”
I don’t want my game to be a one-shot deal, which once I get through with my character - that’s it – no replayability. Part of the price was endless hours modifying and evolving characters to see how they could stand up. I think in a very large way the mental stimulation in the applications of math, strategy, and tactics were considered redeeming factors when a critic’s raised brow fell onto the significant amount of time playing video games by some younger players.
Diablo III seems to take this and throw it down the toilet and replace it with the only difference in players being reaction time and a collection of enhancement items. No thinking needed. So the fastest internet wins?